by JonPatch on Sun Sep 03, 2006 5:59 am
Folks, now that MS has released us betatesters from the NDA, we can be more forthcoming about FSX plans.
I emphasize that the implications below are for the beta only, and the compatibility for the final version could be quite different.
There are two issues here: (1) how quickly we can create a release that works in FSX, and (2) what's involved in another release that takes advantage of new FSX features, like faster photoscenery loading and new objects.
On (1) Making FS9 scenery work in FSX:
What works:
- support for the current method of land-water-mask (LWM) polygons
- landclass
- elevation mesh
- object placement and textures
What sort of works:
- aircraft AI works fine, although there is an issue with 1' water runways showing up, ie no longer invisible. This may or may not be fixed in the FSX final version
- water AI works, but there is an issue of conflict with the default water traffic. Default traffic wanders at will and cannot be selectively disabled: either it's enabled or the global water traffic file is disabled
- CYVR has been significantly improved in FSX, but there may be some conflicts to be resolved
- a number of very nice building models have been added to downtown Vancouver. Some we may use, some not. Regardless a bunch of new exclusion work needs to be done.
- we haven't seen bridges yet
What doesn't work (we'll get all this stuff to work, which may mean creating FSX-specific files, and this could take a while, or not):
- alpha channels work differently now: which means that a number of objects that use transparency may not show up properly. This include windows, but also the girderwork of bridges, like the Second Narrows
- some ship models have been changed: they look good, but are a different size
- this beta version does not support VTP lines, meaning that coastlines, roads, railways and other features that use this method will not work in FSX. It is expected that this will be supported in the final release, but we will see this at the same time as everyone else, so cannot guarantee or test functionality until then
- there are some other unsupported features, like untextured gmax objects, that may or may not be supported in the final release
- the flight folder structure has been changed. This may prove a challenge for addon developers to allow easy access to flights intended to match with a particular scenery
- FS9 elevated platforms do not work, so elevated helipads don't work.
- night textures (LM maps) on objects
On (2) Taking advantage of FSX new features:
- the final versions of the Software Development Kits will not be available until the final release, but rest assured a lot of folks on the beta team have been working hard on understanding the new capabilities, and upgrading tools. Of particular note: no gmax SDK has been made available as yet.
- until we have a good handle on these features, there isn't much to say on when or if an upgrade will be necessary.
Jon